| #include <chrono> |
| #include <cstdio> |
| #include <sdeventplus/clock.hpp> |
| #include <sdeventplus/event.hpp> |
| #include <sdeventplus/source/time.hpp> |
| #include <string> |
| #include <utility> |
| |
| using sdeventplus::Event; |
| using sdeventplus::source::Enabled; |
| |
| constexpr auto clockId = sdeventplus::ClockId::RealTime; |
| using Clock = sdeventplus::Clock<clockId>; |
| using Time = sdeventplus::source::Time<clockId>; |
| |
| int main(int argc, char* argv[]) |
| { |
| if (argc != 2) |
| { |
| fprintf(stderr, "Usage: %s [seconds]\n", argv[0]); |
| return 1; |
| } |
| |
| unsigned interval = std::stoul(argv[1]); |
| fprintf(stderr, "Beating every %u seconds\n", interval); |
| |
| auto event = Event::get_default(); |
| auto hbFunc = [interval](Time& source, Time::TimePoint time) { |
| printf("Beat\n"); |
| |
| // Time sources are oneshot and are based on an absolute time |
| // we need to reconfigure the time source to go off again after the |
| // configured interval and re-enable it. |
| source.set_time(time + std::chrono::seconds{interval}); |
| source.set_enabled(Enabled::OneShot); |
| }; |
| Time time(event, Clock(event).now(), std::chrono::seconds{1}, |
| std::move(hbFunc)); |
| return event.loop(); |
| } |